We're all for games trusting in the player's intelligence and refraining from excessive hand-holding, but Hello Neighbor tosses you into its world and offers precious few hints as to how to proceed. It's also irritating how opaque the game can be. It might work the way you want it to first time, or it might not. Trying to pick objects up, throw them a certain distance, or use them within the world is the kind of exercise in tension that we highly doubt the developer was aiming for. That sense of frustration isn't helped by some sticky controls and flaky physics. Unfortunately, given the fact that Mr Peterson is both eagle-eyed and erratic in his movements - and the game's complete lack of any alert HUD - this is a common occurrence. Whether you're being caught by or evading Mr Peterson, the outcome is more or less the same, so repeatedly being spotted and chased can grow incredibly tiresome. What it doesn't rob the game of is a near-constant sense of irritation. After a while, it robs the game of much of its tension. deposited right outside his house with all of your purloined gear (you can carry four items at a time) still in your pocket. But then you're finally caught by this raving psychopath and. The first time you're chased down, complete with heart-thumpingly dramatic music, is fairly traumatic.